INTRODUCTION
The Experience
This project aims to create an on-site gamified experience for children through the development of an interactive narrative. Designed to support guides and teachers during visits, this tool will enrich the educational experience during the visit at the museum. We plan to install touch screen displays next to key exhibits, allowing guides to complement their oral presentations with interactive content. The narrative will revolve around a selection of objects, each linked to a specific episode of the story. Each episode will feature quizzes, games, and educational information about ancient Egypt. This interactive format enables children to engage directly with the story, solve quizzes, and participate in educational games, making learning more enjoyable and engaging.
By integrating multimedia content with the guides' oral presentations, this approach enhances young visitors' understanding and interest. The interactive platform, built using Twine, allows for easy updates and adaptations to include new objects or themes, keeping children's attention engaged over time.
Before developing the project, we conducted an in-depth investigation into the Archaeological Civic Museum of Bologna. This research focused on the museum's history, location, collections, strengths, weaknesses, and aspirations, with particular attention to its Egyptian exhibition.
In summary, this project aims to create a more stimulating educational experience during visits by using an interactive narrative that combines historical learning with gamification strategies. It provides valuable support to guides and teachers, making the educational process more dynamic, fun and effective.
The digital asset is available at this repository.
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